Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (2025)

Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (1)

[[[DOWNLOAD EPISODE 1 HERE!]]]

Original Idea
Amalgoom is a project that combines Doom and Doom 2. The idea is to mix maps from both games according to the predefined maplist. The project was started by Johnny Cruelty and passed onto me due to personal problems with handling the project and real life issues. The name was inspired by Amalgam Comics, when both DC and Marvel came together to make a universe of DC and marvel characters combined.

Description
Amalgoom is a 32-level megawad project which aims to combine Doom and Doom2 maps into one.Each map also has its own remixed song based on the original MIDIs of each map. The maps are Limit removing/Boom format.

Trailer

Staff

Here are the people responsible for the project and their respective roles. If you need anything, you can reach out to these people.

@DoomGappy: Playtesting, mapping feedback, build compiling, intermission texts, Doomworld announcements.

@The Royal We: Co-lead, playtaster, organizer, titlepic artist for PrBoom based source ports.

@SpaceCat_2001: Playtester, skyboxes.

@tamara mochaccina:Build compiling, intermission texts, level graphics, major composer.

@Astro X: Playtester.
@HEXWALKER: Playester and CREDIT image.

Johnny Cruelty: Initial concept.

Guidelines

Amalgoom started in a very vague manner, and with very nebulous terms and goals. The guideline was just to mix both maps assigned per slot and then have them work together in some way or another. Thanks to the amazing skill of the mappers involved, we’ve received awesome maps that reached that goal, even with those not so well defined rules. Now that the project has changed hands, we’ve defined some guidelines to make things easier to understand.

- Mix the maps specified in your map slot.

- Maps should be designed with all three difficulties balanced and co-op in mind, but not necessarily deathmatch.

-Study the original maps, and the original mappers’ styles. If the maps were made by different mappers, try to unite their aesthetics and quirks.

- You are only allowed to use weapons and items that appear in at least one of the maps. For example, If there is a BFG in one map but not in the other, you can still use it, but If none of the maps have a BFG, you can't include it in your map.

- The same applies for enemy placement, but not to their numbers. For example, if there is one revenant in one of the original maps, you can place as many revenants you want in it. Still, try to use your judgment to do it well and don't go overboard with the enemy placements. This is not a slaughter map megawad.

- These rules don’t apply to textures, but try to keep your map aesthetically similar to both maps that inspired it. Waterfall textures are allowed and are in the texture pack because they were cut from the final version of the game. Don’t use the Icon of Sin textures outside of its level.

- It is recommended that maps can be completed in 10 minutes while playing casually. Maps shouldn’t be longer than 30 minutes to play. Remember, this megawad is meant for continuous play and is based in Doom and Doom 2.

- Try not to just copy and paste areas, but remix, resize, redo and rebrand our classic and beloved places from Doom and Doom 2.

-Explore the feeling of familiarity in players. We’re paying homage to the levels we’ve played for the last 30 years.Make the player think “I’ve been here before…”, but still mix things up a bit.

- If an area in the original maps was bad or not very well developed, you can change it. You don’t need to repeat the mistakes of the past, but you can play with them.

- Just like John Romero in Sigil,there is no need to limit yourself to the blocky aesthetic of the original maps.But again, study the maps and the people who made them. Let their peculiarities shine but add your touch to it too.

- If anyone wants to suggest new rules, send@DoomGappyor@The Royal Wea Direct Message.

- And most important of all,have fun.

Social Guidelines

- Respect everyone in the thread as a person and as a mapper. Be kind.

- Test other people’s maps and give constructive feedback. We need as much information from as many people as possible to have a good mappack. Opinions from people who are part of the project or outside players are very welcome. Show it to your brother, your girlfriend or your boss!

- Don’t just criticize a map without giving useful suggestions. It’s important to help mappers understand the problems in their maps and how to fix them.

- Don’t spam with short comments, try to make your posts more well developed and meaningful.


We are on the process of reviewing the maps, and we’ll talk to the mappers whose maps don’t attend these guidelines, though there seem to be very few of those. This curating process is being made by a team of mappers based on these guidelines. We also have a discord server where we discuss the maps and give quicker feedback, but we prefer to keep it closed for now. If you are interested in joining us, send @DoomGappyor@The Royal Wea Direct Message. Cheers!

Google drive folder

Our project is hosted in a Google Drive folder.You can find the files and upload or update your maps here.

Texture Pack
Our texture pack is simply adding the Ultimate Doom textures to Doom 2, plus the cut water textures.You can find the texture pack here. Thanks to @SpaceCat_2001for the help.

OST

Amalgoom's OST is a mix of the original maps' songs. For example, E1M3 uses the track Dark Halls, and Map03 uses Countdown to death. Together, they become the song Darkest Hour. If you are interested, please contact@DankMetalto learn more about the OST.

Discord server (WIP)

Our discord server is where development is taking place, but it's closed. If you want to participate, send me or @The Royal Wea DM.

Deadline

The last deadline for map submission is March 28th. After that we'll start building the WAD.

Mapslots

Spoiler

Completed maps already submitted and playtested (26). If your name is here, you probably got a video of me playing your map pointing out things like texture choice or alignment in your DMs. Report if needed.
Map01(e1m1 and map01) - @SpaceCat_2001and @DankMetal
Map02(e1m2 and map02) -@The Royal We
Map03 (e1m3 and map03) - @SpaceCat_2001
Map04 (e1m4 and map04) - @EagerBeaver
Map05 (e1m5 and map05) - @The Royal Weand @tamara mochaccina
Map06 (e1m6 and map06) - @SpaceCat_2001
Map07 (e1m7 and map07)- @Kasgen
Map08 (e1m8 and map08) - @DankMetaland @Cutman
Map09(e1m9 and map09) - @Rorix
Map10 (e1m10 (sewers) and map10) - @SpaceCat_2001
Map11(e2m1 and Map11) - @DoomGappyand @The Royal We
Map13 (e2m3 and Map13)-@DankMetal
Map16 (e2m6 and map16) - @GermanPeter
Map17 (e2m7 and map17) -@Max-ko-khan
Map18 (e2m8 and map18) - @DankMetal

Map19(e2m9 and Map19) - @Kasgen
Map20(e4m9 and map20) - @Cutman
Map21 (e3m1 and Map21) - @mr-around
Map22 (e3m2 and map22) - @Logamuffin
Map23(e3m3 and map23) - @DynamiteKaitorn
Map24 (e3m4 and map24) - @PinkKittyRose

Map25(e3m5 and map25) - @Heretic
Map26 (e3m6 and map26) - @Mystic 256
Map30 (e3m8 and map30) - @Walter confetti
Map31 (Map32 with Plutonia Map31) - @ViolentBeetle
Map32 (Map31 with Plutonia Map32) - @PinkKittyRose

Completed maps not yet playtested (0). If you map is here, it will be playtested soon.

Completed maps not submitted to drive folder yet (0). If your name is here and you can't access google drive for some reason, send the map in my DMs and I'll upload it there.

Maps with status pending (0). Maps that mappers still haven't reported on.

Work in progress maps (6). If your name is here, please report the status of your map quoting this post. I'll add three categories next to the level according to the response I get, "Starts mapping soon", "In progress" and "Finishing touches".
Map12 (e2m2 and map12) -@Track Federal - Finishing touches
Map14(e2m4 and map14) - @HEXWALKER - In progress
Map15(e2m5 and map15) - @EagerBeaver - In progress
Map27 (e3m7 and map27) - @mr-around - Finishing touches
Map28 (e3m9 and map28) - @SpaceCat_2001and @DankMetal- In progress
Map29 (e4m2 and map29) - @HEXWALKER - In progress

Warp only maps (2). Bonus maps accessible only through IDCLEV console command.
Map71 - Johnny cruelty's e1m1
Map72 - Johnny cruelty's e1m2

Screenshots of maps

Spoiler

Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (2)

Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (3)

Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (4)

Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (5)

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Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (9)

Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (10)

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Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (17)

Edited by DoomGappy

Amalgoom: Mixing Doom and Doom 2 [RELEASE ON MAY 9TH] (2025)
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